Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Switched to Merchant (Free Trader). |
6 |
39 |
A series of bad deals and decisions force Gregory Ward into bankruptcy. Gregory Ward salvages what Gregory Ward can. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Amnesia. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Nearly killed. Owe 30,000 for medical bills. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |