Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Gus Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gus Anderson fail to help. Gain an Enemy. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Gus Anderson's ship is damaged, and Gus Anderson have to hitch-hike Gus Anderson's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Gus Anderson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Gus Anderson come into conflict with a splinter group Gus Anderson's own religion which maintains Gus Anderson's version is the wrong one. Gain 2 Rivals. |
7 |
37 |
Became a Citizen (Worker). |
7 |
41 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
42 |
Became a Drifter (Scavenger). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Gus Anderson have been following false teachings! |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |