Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Gustav Philpot's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Gustav Philpot is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
38 |
Spend several years jumping from world to world in Gustav Philpot's scout ship. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
42 |
Gustav Philpot's ship is damaged, and Gustav Philpot have to hitch-hike Gustav Philpot's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
42 |
Failed to qualify for Field Researcher (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
49 |
Gustav Philpot is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |