Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Scholar (Physician). |
2 |
23 |
A rival researcher blackens Gustave Olson's name or steals Gustave Olson's research. Gain a Rival. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
25 |
Win a prestigious prize for Gustave Olson's work. |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
32 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
32 |
Voluntarily left Field Researcher |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
Moved to a new world. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
A series of bad deals and decisions force Gustave Olson into bankruptcy. Gustave Olson salvages what Gustave Olson can. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
41 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Gustave Olson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Gustave Olson refused an offer of inducements to betray Gustave Olson's faith. Gain 5 enemies. |