Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Guy Winn's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A series of bad deals and decisions force Guy Winn into bankruptcy. Guy Winn salvages what Guy Winn can. |
4 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
A mission goes wrong and Guy Winn is stranded behind enemy lines. Ejected from the service. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Moved to a new world. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Guy Winn faith is shaken. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Guy Winn secretly provide religious rites for a dying leader or noble, although they do not share Guy Winn's faith. Gain an Ally in the family and a Rival who disagrees with Guy Winn's choice. |
8 |
45 |
Forced to continue current assignment. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Guy Winn refused an offer of inducements to betray Guy Winn's faith. Gain 5 enemies. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |