Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Harmon Murray's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
23 |
Became a Rogue (Thief). |
3 |
24 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
24 |
Failed to qualify for Physician (Scholar). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Harmon Murray's Contacts or Allies betrays Harmon Murray, ending Harmon Murray's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
33 |
Survived a risky adventure but gained nothing. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
37 |
Offered job by a patron. Now owe him a favor. |
8 |
40 |
Returned to Merchant (Broker). |
8 |
44 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Broker) rank 2. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
Make an unexpected connection outside Harmon Murray's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |