Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Army Support (Army). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Became a Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Harold Green botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Harold Green have no idea what happened to Harold Green – they found Harold Green's ship drifting on the fringes of friendly space. |
4 |
32 |
Continued as Scout (Surveyor). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Attempted to change assignments. |
5 |
36 |
Switched to Scout (Explorer) with previous rank. |
5 |
38 |
Psychologically damaged by Harold Green's time in the scouts. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Harold Green aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Returned to Believer (Missionary/Humanitarian). |
8 |
47 |
Harold Green come into conflict with a splinter group Harold Green's own religion which maintains Harold Green's version is the wrong one. Gain 1 Rivals. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |