Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk Harper Gordon's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A sudden war destroys Harper Gordon's trade routes and contacts, forcing Harper Gordon to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
27 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
29 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
29 |
Continued as Entertainer (Journalist). |
4 |
32 |
Expose or are involved in a scandal of some sort. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Returned to Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Harper Gordon's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
A sudden war destroys Harper Gordon's trade routes and contacts, forcing Harper Gordon to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Returned to Navy (Engineer/Gunner). |
8 |
45 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
49 |
Betrayed by a friend. One of Harper Gordon's Contacts or Allies betrays Harper Gordon, ending Harper Gordon's career. That Contact or Ally becomes a Rival or Enemy. |