Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Harve Maltby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harve Maltby fail to help. Gain an Enemy. |
3 |
30 |
Harve Maltby inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
31 |
Harve Maltby's business expands, Harve Maltby's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Political upheaval strikes Harve Maltby's homeworld, and Harve Maltby is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
42 |
Harve Maltby is rewarded for Harve Maltby's diligence or cunning. |
7 |
42 |
Voluntarily left Corporate |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Harve Maltby do not know what happened to Harve Maltby. There is a gap in Harve Maltby's memory. |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
46 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |