Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Nearly killed. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Haskell Duncan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haskell Duncan fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Haskell Duncan's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Haskell Duncan's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Haskell Duncan's ship is damaged, and Haskell Duncan have to hitch-hike Haskell Duncan's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Haskell Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Merchant (Broker). |
6 |
39 |
Gained a contact. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |