Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Henderson Suthmeer is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
Henderson Suthmeer do not know what happened to Henderson Suthmeer. There is a gap in Henderson Suthmeer's memory. |
6 |
36 |
Failed to qualify for Corporate Agent (Agent). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Voluntarily left Wanderer |
8 |
44 |
Became a Citizen (Colonist). |
8 |
48 |
Henderson Suthmeer is rewarded for Henderson Suthmeer's diligence or cunning. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |