Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Henery Bluit don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attempted a risky adventure and was sent to prison. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Switched to Prisoner (Fixer) with previous rank. |
4 |
32 |
Vocational Training. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
38 |
Someone more charismatic but less devout than Henery Bluit has become Henery Bluit's superior. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Henery Bluit refused an offer of inducements to betray Henery Bluit's faith. Gain 1 enemies. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |