Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Henry McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Scholar (Field Researcher). |
4 |
28 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
28 |
Became a Army (Cavalry) with the new title Private. |
5 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
30 |
Gain rebels as Enemy |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Henry McMillan is sent to a new community or parish to preach The Word among the poor. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Henry McMillan is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
A notable academic consults with Henry McMillan about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Returned to Drifter (Scavenger). |
10 |
48 |
Drafted into Courier |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |