Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Henry Williamson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
22 |
Spent the college years partying. |
2 |
23 |
Graduated. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A good deal ensures Henry Williamson is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Agent (Intelligence). |
6 |
38 |
Henry Williamson went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
42 |
Find valuable salvage. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Betrayed by a friend. One of Henry Williamson's Contacts or Allies betrays Henry Williamson, ending Henry Williamson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |