Acolyte Hermon Oakden  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zhodani, Imperium 51 M 4 (-1) 2 (-2) 5 (-1) 11 (1) 10 (1) 2 (-2)5 (-1)425BA2
Constantly twitches nose
 
Skills
Animals 0
Art (Creative/Exotic Media) 1
Astrogation 1
Athletics 0
Deception 1
Drive (Mole) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Persuade 1
Profession (Worker) 0
Recon 1
Science (Life Sciences/Psionicology) 0
Streetwise 1
Telekinesis 2
Telepathy 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent23
Drifter Scavenger 11
Psion Adept Acolyte34
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Befriended by a senior agent.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 24 Advanced training in a specialist field.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 30 Accepted a deal with criminal or other figure under investigation.
4 30 Became a Drifter (Scavenger).
4 31 Encounter a Psionic institute.
4 31 Tested for psionic powers
4 34 Promoted to Drifter (Scavenger) rank 1.
5 34 Became a Psion (Adept).
5 35 Psionic strength increases.
5 38 Promoted to Psion (Adept) rank 1 with the new title Initiate.
6 38 Continued as Psion (Adept).
6 41 Pick up potentially useful information using Hermon Oakden's psychic powers.
6 42 Promoted to Psion (Adept) rank 2.
7 42 Continued as Psion (Adept).
7 44 Gain a mentor.
7 46 Promoted to Psion (Adept) rank 3 with the new title Acolyte.
8 46 Continued as Psion (Adept).
8 47 Psionic abilities make Hermon Oakden uncomfortable to be around. One contact or ally becomes a rival.
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