Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Accepted a deal with criminal or other figure under investigation. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Became a Psion (Adept). |
5 |
35 |
Psionic strength increases. |
5 |
38 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
38 |
Continued as Psion (Adept). |
6 |
41 |
Pick up potentially useful information using Hermon Oakden's psychic powers. |
6 |
42 |
Promoted to Psion (Adept) rank 2. |
7 |
42 |
Continued as Psion (Adept). |
7 |
44 |
Gain a mentor. |
7 |
46 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
8 |
46 |
Continued as Psion (Adept). |
8 |
47 |
Psionic abilities make Hermon Oakden uncomfortable to be around. One contact or ally becomes a rival. |