Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Attempted a risky adventure and was sent to prison. |
5 |
34 |
Became a Prisoner (Thug). |
5 |
35 |
A guard takes a dislike to Hershel McRae. |
5 |
38 |
Promoted to Prisoner (Thug) rank 1. |
6 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Continued as Prisoner (Fixer). |
7 |
43 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
8 |
46 |
Continued as Prisoner (Fixer). |
8 |
49 |
Saved a guard or prison officer. Gain an Ally. |
8 |
50 |
Promoted to Prisoner (Fixer) rank 2. |