Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Make a breakthrough in Hoyt Arthur's field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
26 |
Join a social movement. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Hoyt Arthur is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A sudden war destroys Hoyt Arthur's trade routes and contacts, forcing Hoyt Arthur to flee that region of space. |
8 |
49 |
Gain rebels as Enemy |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |