Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Assigned to the security staff of a space station. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Ground Assault) with previous rank. |
2 |
25 |
Lost eye or limb. Fully recovered. |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Hugo Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Betrayed by a friend. One of Hugo Saxon's Contacts or Allies betrays Hugo Saxon, ending Hugo Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Good fortune |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Hugo Saxon refused an offer of inducements to betray Hugo Saxon's faith. Gain 5 enemies. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |