Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Entertainer (Performer). |
2 |
29 |
Moved to a new world. |
2 |
29 |
Promoted to Entertainer (Performer) rank 1. |
3 |
29 |
Continued as Entertainer (Performer). |
3 |
33 |
Moved to a new world. |
3 |
33 |
Promoted to Entertainer (Performer) rank 2. |
4 |
33 |
Continued as Entertainer (Performer). |
4 |
35 |
Join homeworld’s celebrity circles |
4 |
35 |
Gain a contact |
5 |
37 |
Continued as Entertainer (Performer). |
5 |
38 |
Works is especially well received and popular, making Hunter Hunt a minor celebrity |
5 |
41 |
Promoted to Entertainer (Performer) rank 3. |
6 |
41 |
Continued as Entertainer (Performer). |
6 |
43 |
Criticised a questionable political leader on Hunter Hunt's homeworld, causing his downfall. Gain an Enemy |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Merchant (Free Trader). |
7 |
47 |
A sudden war destroys Hunter Hunt's trade routes and contacts, forcing Hunter Hunt to flee that region of space. |
7 |
47 |
Gain rebels as Enemy |
8 |
47 |
Failed to qualify for Pirate (Rogue). |
8 |
47 |
Became a Drifter (Wanderer). |
8 |
49 |
Contact with Government. |