Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
25 |
Iaak Iargiir's business expands, Iaak Iargiir's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
30 |
Drafted into Law Enforcement |
6 |
33 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Uncover a major conspiracy against Iaak Iargiir's employers. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Victim of a crime |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Iaak Iargiir's work ends up coming home with Iaak Iargiir, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
43 |
Became a Merchant (Broker). |
9 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
47 |
Forced to continue current assignment. |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
48 |
Given advanced training in a specialist field |
10 |
51 |
Promoted to Merchant (Broker) rank 2. |