Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Ian Dabs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Continued as Drifter (Scavenger). |
2 |
23 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Ian Dabs's Contacts or Allies betrays Ian Dabs, ending Ian Dabs's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Citizen (Worker). |
4 |
25 |
Political upheaval strikes Ian Dabs's homeworld, and Ian Dabs is caught up in the revolution. |
4 |
28 |
Promoted to Citizen (Worker) rank 1. |
5 |
28 |
Continued as Citizen (Worker). |
5 |
31 |
Political upheaval strikes Ian Dabs's homeworld, and Ian Dabs is caught up in the revolution. |
5 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
32 |
Continued as Citizen (Worker). |
6 |
34 |
Advanced training in a specialist field. |
6 |
36 |
Promoted to Citizen (Worker) rank 3. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
39 |
Ian Dabs learn something Ian Dabs should not have – a corporate secret, a political scandal – which Ian Dabs can profit from illegally. |
7 |
40 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
41 |
Birth or Death involving a family member or close friend. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
46 |
Ian Dabs's business expands, Ian Dabs's corporation grows, or the colony thrives. |
9 |
48 |
Promoted to Citizen (Worker) rank 5. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |