Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Moved to a new world. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Law Enforcement (Agent). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Explorer). |
2 |
30 |
Moved to a new world. |
2 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Failed to qualify for Broker (Merchant). |
4 |
34 |
Became a Drifter (Barbarian). |
4 |
38 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
41 |
Irene Wheeler retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Continued as Believer (Missionary/Humanitarian). |
6 |
44 |
Irene Wheeler come into conflict with a splinter group Irene Wheeler's own religion which maintains Irene Wheeler's version is the wrong one. Gain 1 Rivals. |
7 |
44 |
Returned to Drifter (Barbarian). |
7 |
45 |
Irene Wheeler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Returned to Believer (Missionary/Humanitarian). |
8 |
49 |
Irene Wheeler refuse to secretly provide religious rites for a dying leader or noble, because they do not share Irene Wheeler's faith. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |