Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Irl Payne is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
25 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
26 |
Irl Payne foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
31 |
Irl Payne join a gambling circle on board. |
4 |
33 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
37 |
Irl Payne foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
6 |
37 |
Voluntarily left Line/Crew |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
38 |
Imperial trade restrictions force Irl Payne out of business. |
7 |
38 |
Became a Rogue (Thief). |
7 |
41 |
Involved in the planning of an impressive heist. |
8 |
42 |
Continued as Rogue (Thief). |
8 |
43 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
46 |
Promoted to Rogue (Thief) rank 1. |
9 |
46 |
Continued as Rogue (Thief). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Rogue (Thief) rank 2. |