Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Irvin Cooper's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
37 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
40 |
A sudden war destroys Irvin Cooper's trade routes and contacts, forcing Irvin Cooper to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Irvin Cooper accepted an offer of inducements to betray Irvin Cooper's faith. Gain 280,000 in cash. |
8 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |