Irving Ames  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 51 M 2 (-2) 5 (-1) 1 (-2) 7 (0) 7 (0) 10 (1)25177A
Gullible, Predictable
 
Skills
Astrogation 0
Athletics (Dexterity) 2
Carouse 0
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Screen) 2
Leadership 2
Mechanic 0
Medic 0
Melee (Blade) 1
Persuade 0
Pilot 0
Recon 1
Stealth 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Captain5 / 05
Drifter Wanderer 01
Scout Courier 01
Merchant Free Trader 01
 
EducationGraduated
Naval Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Nannie Lette Ally 6 0 2 2 Sydite (F/42)
reconciliation.
Tempie Edye Ally 2 0 1 0 Halka (F/21)
Hayaya Helyae Jahiyae Ally 2 0 1 0 Ael Yael (M/73)
Fanny Risewell Enemy 0 3 1 4 Kargol (F/31)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 22 Made lifelong friends. Gain 3 Allies.
1 22 Graduated with honors.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 26 Moved to a new world.
2 26 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
3 26 Continued as Navy (Engineer/Gunner).
3 29 Vessel participates in a diplomatic mission.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
4 30 Continued as Navy (Engineer/Gunner).
4 33 Advanced training in a specialist field.
4 34 Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander.
5 34 Continued as Navy (Engineer/Gunner).
5 38 Gained a contact.
5 38 Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain.
6 38 Continued as Navy (Engineer/Gunner).
6 40 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7 40 Failed to qualify for Worker (Citizen).
7 40 Became a Drifter (Wanderer).
7 42 Irving Ames run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 42 Became a Scout (Courier).
8 44 Psychologically damaged by Irving Ames's time in the scouts.
9 44 Became a Merchant (Free Trader).
9 46 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙