Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Expand the field of Drive, but gain a Rival in Irwin Moody's former tutor. |
1 |
22 |
Graduated. Gain an rival who is upset that Irwin Moody left the community. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Irwin Moody run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A good deal ensures Irwin Moody is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Irwin Moody is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Good fortune |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Irwin Moody's normal circles. Gain a Contact. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Intelligence (Agent). |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
46 |
Irwin Moody run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Psion (Wild Talent). |
9 |
48 |
Gain a mentor. |
9 |
50 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |