Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Given advanced training in a specialist field |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Issac Murray come into conflict with a splinter group Issac Murray's own religion which maintains Issac Murray's version is the wrong one. Gain 2 Rivals. |
8 |
41 |
Became a Citizen (Corporate). |
8 |
43 |
Issac Murray gain experience in a technical field as a computer operator or surveyor. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
47 |
Issac Murray's business expands, Issac Murray's corporation grows, or the colony thrives. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |