Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Jar Clubb spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Jar Clubb spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Arrested and charged. |
5 |
35 |
Hired a lawyer to beat the charges. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 4. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
Involved in a feud with a rival criminal organization. |
6 |
39 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
44 |
When dealing with an alien race, Jar Clubb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scout (Explorer) with previous rank. |
8 |
47 |
Psychologically damaged by Jar Clubb's time in the scouts. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Jar Clubb went above and beyond the call of duty. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |