Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Jar Paterson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
A mission goes wrong; Jar Paterson and several others are captured and mistreated by the enemy. Gain Jar Paterson's jailer as an Enemy. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Vessel participates in a notable military engagement. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
39 |
Perform an exemplary service for the scouts. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
41 |
Gained a contact. |
7 |
43 |
Promoted to Scout (Explorer) rank 2. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
46 |
Jar Paterson have no idea what happened to Jar Paterson – they found Jar Paterson's ship drifting on the fringes of friendly space. |
9 |
46 |
Failed to qualify for Worker (Citizen). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Switched to Navy (Engineer/Gunner) with the new title Able Spacehand and previous rank. |
9 |
50 |
Vessel participates in a diplomatic mission. |
9 |
50 |
Gain a contact. |
9 |
50 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |