Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Physician). |
4 |
33 |
Entangled in a bureaucratic or legal morass that distracts Jasper Johnson from Jasper Johnson's work. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Scarred. Owe 5,000 for medical bills. |
6 |
41 |
Gain Enemy if Jasper Johnson don't already have one. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Jasper Johnson's Contacts or Allies betrays Jasper Johnson, ending Jasper Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
45 |
Jasper Johnson secretly provide religious rites for a dying leader or noble, although they do not share Jasper Johnson's faith. Gain an Ally in the family and a Rival who disagrees with Jasper Johnson's choice. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |