Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
22 |
Criticised a questionable political leader on Jefferson Richey's homeworld, causing his downfall. Gain an Enemy |
2 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Jefferson Richey far from home. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
28 |
Public opinion turns on Jefferson Richey. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
30 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Voluntarily left Enforcer |
5 |
32 |
Became a Merchant (Broker). |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Given advanced training in a specialist field |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Given advanced training in a specialist field |
8 |
48 |
Forced to muster out. |