Jeremiah Lamb  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Urunishani 51 M 8 (0) 5 (-1) 1 (-2) 4 (-1) 6 (0) 9 (1)None851469
Alcoholic, Group-oriented, Crushed
 
Skills
Admin 1
Animals (Handling) 1
Athletics (Strength) 1
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Language (Zdetl (Zhodani)) 1
Medic 0
Melee (Blade) 2
Recon 0
Seafarer (Personal) 1
Steward 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine Crewman01
Drifter Barbarian Warrior35
Citizen Corporate 12
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Accepted a deal with criminal or other figure under investigation.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Imperial trade restrictions force Jeremiah Lamb out of business.
3 23 Became a Drifter (Barbarian).
3 24 Gained a contact.
3 27 Promoted to Drifter (Barbarian) rank 1.
4 27 Continued as Drifter (Barbarian).
4 28 Attacked by enemies and injured.
4 28 Severely injured. Owe 10,000 for medical bills.
4 28 Gain Enemy if Jeremiah Lamb don't already have one.
5 31 Continued as Drifter (Barbarian).
5 34 Find valuable salvage.
5 35 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
6 35 Continued as Drifter (Barbarian).
6 38 Encounter a Psionic institute.
6 38 Tested for psionic powers
6 39 Promoted to Drifter (Barbarian) rank 3.
7 39 Continued as Drifter (Barbarian).
7 41 Betrayed by a friend. One of Jeremiah Lamb's Contacts or Allies betrays Jeremiah Lamb, ending Jeremiah Lamb's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Became a Citizen (Corporate).
8 44 Jeremiah Lamb's business expands, Jeremiah Lamb's corporation grows, or the colony thrives.
8 45 Promoted to Citizen (Corporate) rank 1.
9 45 Continued as Citizen (Corporate).
9 49 Scarred. Fully recovered. Owe 5,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙