Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Jeremiah Pabst do not know what happened to Jeremiah Pabst. There is a gap in Jeremiah Pabst's memory. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Political upheaval strikes Jeremiah Pabst's homeworld, and Jeremiah Pabst is caught up in the revolution. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Jeremiah Pabst's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Someone more charismatic but less devout than Jeremiah Pabst has become Jeremiah Pabst's superior. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Jeremiah Pabst secretly provide religious rites for a dying leader or noble, although they do not share Jeremiah Pabst's faith. Gain an Ally in the family and a Rival who disagrees with Jeremiah Pabst's choice. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |