Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a notable military engagement. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
36 |
Jeremiah Risewell is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
36 |
Became a Merchant (Broker). |
6 |
37 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |