Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Imperial trade restrictions force Jeremy Jack out of business. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Amnesia. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Returned to Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Jeremy Jack's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
36 |
Jeremy Jack learn something Jeremy Jack should not have – a corporate secret, a political scandal – which Jeremy Jack can profit from illegally. |
6 |
38 |
Promoted to Citizen (Colonist) rank 1. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
45 |
Good fortune |
8 |
46 |
Promoted to Citizen (Colonist) rank 3. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |