Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
33 |
Gain Enemy if Jerome Askew don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Jerome Askew do not know what happened to Jerome Askew. There is a gap in Jerome Askew's memory. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
An investigation takes on a dangerous turn. |
6 |
41 |
Jerome Askew's work ends up coming home with Jerome Askew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Established a network of contacts. Gain 3 contacts. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Army (Army Support) with the new title Private. |
8 |
47 |
Given a special assignment or duty in Jerome Askew's unit. |
8 |
49 |
Attempt at commissioned failed. |