Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Jerry Beley's Contacts or Allies betrays Jerry Beley, ending Jerry Beley's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
36 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
36 |
Became a Merchant (Broker). |
6 |
39 |
Jerry Beley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Jerry Beley's Contacts or Allies betrays Jerry Beley, ending Jerry Beley's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Failed to qualify for Courier (Scout). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Jerry Beley's work ends up coming home with Jerry Beley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Good fortune |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Jerry Beley refused an offer of inducements to betray Jerry Beley's faith. Gain 1 enemies. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |