Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Gain Enemy if Jerry Cox don't already have one. |
2 |
29 |
Forced to continue current assignment. |
2 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
29 |
Continued as Drifter (Scavenger). |
3 |
31 |
Find valuable salvage. |
3 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
37 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
37 |
Continued as Drifter (Scavenger). |
5 |
41 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
41 |
Continued as Drifter (Scavenger). |
6 |
43 |
Lost eye or limb. Owe 1,250 for medical bills. |
7 |
43 |
Became a Scholar (Physician). |
7 |
44 |
Entangled in a bureaucratic or legal morass that distracts Jerry Cox from Jerry Cox's work. |
8 |
47 |
Continued as Scholar (Physician). |
8 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |