Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Study Profession (Sports/Golf) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
27 |
Moved to a new world. |
4 |
30 |
Voluntarily left Marine Support |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Jerry Gillis easily defeat. |
4 |
32 |
Gain Enemy if Jerry Gillis don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Jerry Gillis easily defeat. |
5 |
35 |
Gain Enemy if Jerry Gillis don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Jerry Gillis's Contacts or Allies betrays Jerry Gillis, ending Jerry Gillis's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Law Enforcement (Agent). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A series of bad deals and decisions force Jerry Gillis into bankruptcy. Jerry Gillis salvages what Jerry Gillis can. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
43 |
Suffer from a life-threatening illness. |
9 |
43 |
Became a Scout (Courier). |
9 |
45 |
Jerry Gillis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jerry Gillis fail to help. Gain an Enemy. |
9 |
45 |
Psychologically damaged by Jerry Gillis's time in the scouts. |
10 |
47 |
Continued as Scout (Courier). |
10 |
50 |
Jerry Gillis spend a great deal of time on the fringes of Charted Space. |
10 |
50 |
Gain a contact in an alien race. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |