Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
19 |
Gain Enemy if Jerry Wright don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Good fortune |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Make an unexpected connection outside Jerry Wright's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Imperial trade restrictions force Jerry Wright out of business. |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
39 |
Birth or Death involving a family member or close friend. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Drafted into Merchant Marine |
8 |
45 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Imperial trade restrictions force Jerry Wright out of business. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Graduated. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |