Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
31 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
31 |
Failed to qualify for Physician (Scholar). |
3 |
31 |
Switched to Drifter (Barbarian). |
3 |
33 |
Encounter a Psionic institute. |
3 |
33 |
Tested for psionic powers |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
37 |
Advanced training in a specialist field. |
4 |
39 |
Forced to continue current assignment. |
4 |
39 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
39 |
Continued as Psion (Psi-Warrrior). |
5 |
42 |
Advanced training in a specialist field. |
5 |
43 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
6 |
43 |
Continued as Psion (Psi-Warrrior). |
6 |
45 |
Advanced training in a specialist field. |
6 |
47 |
Promoted to Psion (Psi-Warrrior) rank 3. |
7 |
47 |
Continued as Psion (Psi-Warrrior). |
7 |
50 |
Pick up potentially useful information using Jessie Oneil's psychic powers. |
7 |
51 |
Promoted to Psion (Psi-Warrrior) rank 4. |