Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
24 |
Gain a contact outside of normal circles. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
28 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Jim Fleming do not know what happened to Jim Fleming. There is a gap in Jim Fleming's memory. |
5 |
30 |
Became a Scout (Courier). |
5 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Failed to qualify for Scientist (Scholar). |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
34 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
34 |
Failed to qualify for Performer (Entertainer). |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
39 |
Make an unexpected connection outside Jim Fleming's normal circles. Gain a Contact. |
8 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
40 |
Continued as Merchant (Merchant Marine). |
9 |
41 |
A good deal ensures Jim Fleming is living the high life for a few years. |
10 |
44 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Embroiled in legal trouble. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |