Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
Jimmie Farrell spend months in the dangerous criminal underworld. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
31 |
A job goes wrong, forcing Jimmie Farrell to flee off-planet. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
41 |
Jimmie Farrell is rewarded for Jimmie Farrell's diligence or cunning. |
8 |
44 |
Promoted to Citizen (Corporate) rank 1. |
9 |
44 |
Continued as Citizen (Corporate). |
9 |
46 |
Jimmie Farrell's business expands, Jimmie Farrell's corporation grows, or the colony thrives. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |