Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Marine Support |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Jimmie Maltby's job. |
3 |
24 |
Failed to qualify for Commando (Soulhunter). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
25 |
Switched to Agent (Intelligence). |
4 |
27 |
An investigation takes on a dangerous turn. |
4 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
29 |
Continued as Agent (Intelligence). |
5 |
31 |
Hard times caused by a lack of interstellar trade costs Jimmie Maltby's job. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Embroiled in legal trouble. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Jimmie Maltby's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired. |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |