Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Jodie Commins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Moved to a new world. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Navy (Flight) with previous rank. |
4 |
32 |
Jodie Commins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Citizen (Worker). |
5 |
36 |
Jodie Commins learn something Jodie Commins should not have – a corporate secret, a political scandal – which Jodie Commins can profit from illegally. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Jodie Commins's business expands, Jodie Commins's corporation grows, or the colony thrives. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Jodie Commins's business expands, Jodie Commins's corporation grows, or the colony thrives. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
45 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |