Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Failed to qualify for Ground Assault (Marine). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
2 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
29 |
Continued as Drifter (Barbarian). |
3 |
33 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
33 |
Continued as Drifter (Barbarian). |
4 |
34 |
Attacked by enemies that Jonathan Horgan easily defeat. |
4 |
34 |
Gain Enemy if Jonathan Horgan don't already have one. |
4 |
37 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Voluntarily left Barbarian |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Given advanced training in a specialist field |
7 |
45 |
Continued as Merchant (Merchant Marine). |
7 |
47 |
Make an unexpected connection outside Jonathan Horgan's normal circles. Gain a Contact. |