Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Find an Alien Artifact. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Invited to take part in a controversial event or exhibition that injures Judd Archer's social standing. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
One of Judd Archer's pieces of art is stolen, and the investigation brings Judd Archer into the criminal underworld. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Win a prestigious prize. |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Judd Archer far from home. |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Judd Archer's Contacts or Allies betrays Judd Archer, ending Judd Archer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Scholar (Physician). |
7 |
44 |
Make a breakthrough in Judd Archer's field. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
47 |
A disaster leaves several injured, and others blame Judd Archer, forcing Judd Archer to leave Judd Archer's career. Gain a Rival. |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |