Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Entered University. |
2 |
24 |
Become leader in social movement. |
2 |
24 |
Gain an Ally and an Enemy. |
2 |
25 |
Graduated. |
3 |
25 |
Continued as Navy (Flight). |
3 |
25 |
Attempt at commissioned failed. |
3 |
27 |
Vessel participates in a diplomatic mission. |
4 |
29 |
Continued as Navy (Flight). |
4 |
32 |
Special assignment or duty on board ship. |
4 |
33 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Flight). |
5 |
35 |
Commanding officer takes an interest in Judd Clark's career. |
5 |
37 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Voluntarily left Flight |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Judd Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |