Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Julian Hislop spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Psychologically damaged by Julian Hislop's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Julian Hislop's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Julian Hislop survey an alien world. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
When dealing with an alien race, Julian Hislop botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Julian Hislop's ship is damaged, and Julian Hislop have to hitch-hike Julian Hislop's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 4 Contacts. Gain 1 Enemies. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Spend several years jumping from world to world in Julian Hislop's scout ship. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Julian Hislop inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
50 |
Julian Hislop's business expands, Julian Hislop's corporation grows, or the colony thrives. |