Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
When dealing with an alien race, Julius Bilton have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Returned to Scout (Explorer). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Julius Bilton spend a great deal of time on the fringes of Charted Space. |
6 |
42 |
Gain a contact in an alien race. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Failed to qualify for Merchant Academy. |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Julius Bilton's work ends up coming home with Julius Bilton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |